amino
Lightweight Robot Utility Library
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SDL (Simple DirectMedia Layer) support. More...
Go to the source code of this file.
Functions | |
AA_API void | aa_sdl_init (void) |
Initialize SDL library and options. More... | |
AA_API void | aa_sdl_scroll (struct aa_gl_globals *globals, int *update, int *quit) |
AA_API void | aa_sdl_display_loop (SDL_Window *window, struct aa_gl_globals *globals, aa_sdl_display_fun display, void *context) |
AA_API void | aa_sdl_gl_window (const char *title, int x_pos, int y_pos, int width, int height, Uint32 flags, SDL_Window **pwindow, SDL_GLContext *p_glcontext) |
AA_API const struct timespec * | aa_sdl_display_params_get_time_now (struct aa_sdl_display_params *params) |
AA_API const struct timespec * | aa_sdl_display_params_get_time_last (struct aa_sdl_display_params *params) |
AA_API const struct timespec * | aa_sdl_display_params_get_time_initial (struct aa_sdl_display_params *params) |
AA_API int | aa_sdl_display_params_get_update (struct aa_sdl_display_params *params) |
AA_API void | aa_sdl_display_params_set_quit (struct aa_sdl_display_params *params) |
AA_API void | aa_sdl_display_params_set_update (struct aa_sdl_display_params *params) |
AA_API int | aa_sdl_display_params_is_first (struct aa_sdl_display_params *params) |
SDL (Simple DirectMedia Layer) support.
Definition in file scene_sdl.h.
AA_API void aa_sdl_init | ( | void | ) |
Initialize SDL library and options.
The following environement variables may be used to set the corresponding SDL attributes:
The following environement variables may be used to set the corresponding SDL hints: