amino
Lightweight Robot Utility Library
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scene_sdl.h
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37 
38 #ifndef AMINO_RX_SCENE_SDL_H
39 #define AMINO_RX_SCENE_SDL_H
40 
70 AA_API void aa_sdl_init( void );
71 
72 AA_API void aa_sdl_scroll(
73  struct aa_gl_globals * globals,
74  int *update, int *quit );
75 
76 
77 AA_API void aa_sdl_display_loop(
78  SDL_Window* window,
79  struct aa_gl_globals * globals,
80  aa_sdl_display_fun display,
81  void *context );
82 
83 
84 
85 AA_API void aa_sdl_gl_window(
86  const char* title,
87  int x_pos,
88  int y_pos,
89  int width,
90  int height,
91  Uint32 flags,
92  SDL_Window **pwindow,
93  SDL_GLContext *p_glcontext );
94 
95 AA_API const struct timespec *
96 aa_sdl_display_params_get_time_now( struct aa_sdl_display_params *params );
97 
98 AA_API const struct timespec *
99 aa_sdl_display_params_get_time_last( struct aa_sdl_display_params *params );
100 
101 AA_API const struct timespec *
102 aa_sdl_display_params_get_time_initial( struct aa_sdl_display_params *params );
103 
104 AA_API int
105 aa_sdl_display_params_get_update( struct aa_sdl_display_params *params );
106 
107 AA_API void
108 aa_sdl_display_params_set_quit( struct aa_sdl_display_params *params );
109 
110 AA_API void
111 aa_sdl_display_params_set_update( struct aa_sdl_display_params *params );
112 
113 AA_API int
114 aa_sdl_display_params_is_first( struct aa_sdl_display_params *params );
115 
116 #endif /*AMINO_RX_SCENE_SDL_H*/
AA_API void aa_sdl_init(void)
Initialize SDL library and options.
int(* aa_sdl_display_fun)(void *context, struct aa_sdl_display_params *params)
Display handler function to call in SDL loop.
Definition: rxtype.h:90
#define AA_API
calling and name mangling convention for functions
Definition: amino.h:95
Parameters for SDL display function.
Definition: rxtype.h:74