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scene_win.h
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37 
38 #ifndef AMINO_RX_SCENE_WIN_H
39 #define AMINO_RX_SCENE_WIN_H
40 
56 AA_API struct aa_rx_win *
58  const char* title,
59  int x_pos,
60  int y_pos,
61  int width,
62  int height,
63  Uint32 flags );
64 
74 AA_API struct aa_rx_win *
76  const char* title, int width, int height );
77 
78 
82 AA_API void
83 aa_rx_win_destroy( struct aa_rx_win * win);
84 
95 AA_API struct aa_gl_globals *
96 aa_rx_win_gl_globals( struct aa_rx_win * win);
97 
98 
106 AA_API void
107 aa_rx_win_set_sg( struct aa_rx_win * win,
108  const struct aa_rx_sg *sg );
109 
110 AA_API const struct aa_rx_sg *
111 aa_rx_win_get_sg( struct aa_rx_win * win );
112 
116 AA_API void
117 aa_rx_win_display_sg_config( struct aa_rx_win *win, struct aa_sdl_display_params *params,
118  const struct aa_rx_sg *scenegraph,
119  size_t n_q, const double *q );
120 
121 
122 AA_API void
123 aa_rx_win_display_sg_tf( struct aa_rx_win *win, struct aa_sdl_display_params *params,
124  const struct aa_rx_sg *scenegraph,
125  size_t n_tf, const double *tf_abs, size_t ld_tf );
126 
133 AA_API void
134 aa_rx_win_set_config( struct aa_rx_win * win,
135  size_t n,
136  const double *q );
137 
138 
152 AA_API void
153 aa_rx_win_set_display( struct aa_rx_win * win,
154  aa_sdl_win_display_fun display,
155  void *context,
156  void (*destructor)(void*) );
157 
158 
159 AA_API void
160 aa_rx_win_set_display_plan( struct aa_rx_win * win,
161  struct aa_rx_sg *sg,
162  size_t n_plan_elements,
163  const double *plan );
164 
165 struct aa_rx_mp_seq;
166 
167 AA_API void
168 aa_rx_win_set_display_seq( struct aa_rx_win * win, struct aa_rx_mp_seq *mp_seq);
169 
180 AA_API void aa_rx_win_run( void );
181 
182 
194 AA_API void aa_rx_win_run_async( void );
195 
202 AA_API void
203 aa_rx_win_stop( struct aa_rx_win * win );
204 
208 AA_API int
209 aa_rx_win_is_running( struct aa_rx_win * win );
210 
211 
215 AA_API void
216 aa_rx_win_stop_on_quit( struct aa_rx_win * win, int value );
217 
224 AA_API void
225 aa_rx_win_lock( struct aa_rx_win * win );
226 
230 AA_API void
231 aa_rx_win_unlock( struct aa_rx_win * win );
232 
238 AA_API void
239 aa_rx_win_sg_gl_init( struct aa_rx_win * win,
240  struct aa_rx_sg *sg );
241 
242 
249 AA_API void
250 aa_rx_win_get_tf_cam( struct aa_rx_win * win, double *E );
251 
258 AA_API void
259 aa_rx_win_set_tf_cam( struct aa_rx_win * win, const double *E );
260 
261 
262 #endif /*AMINO_RX_SCENE_WIN_H*/
AA_API struct aa_gl_globals * aa_rx_win_gl_globals(struct aa_rx_win *win)
Return a pointer to the window's GL globals struct.
AA_API void aa_rx_win_run_async(void)
Asynchronous run the display in a new current thread.
Opaque type for a scene_graph.
AA_API void aa_rx_win_set_sg(struct aa_rx_win *win, const struct aa_rx_sg *sg)
Set a scenegraph for the window.
AA_API void aa_rx_win_stop(struct aa_rx_win *win)
Instruct the rendering thread to stop.
AA_API void aa_rx_win_lock(struct aa_rx_win *win)
Lock the window.
#define AA_API
calling and name mangling convention for functions
Definition: amino.h:95
AA_API void aa_rx_win_set_display(struct aa_rx_win *win, aa_sdl_win_display_fun display, void *context, void(*destructor)(void *))
Set the window's display function.
AA_API void aa_rx_win_set_config(struct aa_rx_win *win, size_t n, const double *q)
Set the configuration vector for the window.
Opaque type for a window.
Definition: rxtype.h:67
AA_API void aa_rx_win_unlock(struct aa_rx_win *win)
Unlock the window.
AA_API void aa_rx_win_set_tf_cam(struct aa_rx_win *win, const double *E)
Set the camera pose.
AA_API struct aa_rx_win * aa_rx_win_create(const char *title, int x_pos, int y_pos, int width, int height, Uint32 flags)
Create a new SDL / OpenGL window.
Parameters for SDL display function.
Definition: rxtype.h:74
AA_API void aa_rx_win_destroy(struct aa_rx_win *win)
Destroy SDL / OpenGL window.
AA_API void aa_rx_win_get_tf_cam(struct aa_rx_win *win, double *E)
Return the current camera pose.
AA_API void aa_rx_win_display_sg_config(struct aa_rx_win *win, struct aa_sdl_display_params *params, const struct aa_rx_sg *scenegraph, size_t n_q, const double *q)
Render a scenegraph at the given configuration in the window.
int(* aa_sdl_win_display_fun)(struct aa_rx_win *win, void *context, struct aa_sdl_display_params *params)
Display handler function for amino windows to call in SDL loop.
Definition: rxtype.h:101
AA_API void aa_rx_win_run(void)
Synchronous display using current thread.
AA_API void aa_rx_win_sg_gl_init(struct aa_rx_win *win, struct aa_rx_sg *sg)
Initialize scenegraph GL values for the given window.
AA_API struct aa_rx_win * aa_rx_win_default_create(const char *title, int width, int height)
Create a new SDL / OpenGL window with default parameters.
AA_API void aa_rx_win_stop_on_quit(struct aa_rx_win *win, int value)
Instruct the rendering thread to stop when the user closes the window.
AA_API int aa_rx_win_is_running(struct aa_rx_win *win)
Return true if the window is still running.